![]() ![]() It can tell you the frequency of page-ons and page-offs for the GPU and other useful statistics. OpenGL Driver Monitor will graph over time how many textures are in use, or how much texture memory, etc. and see what their contents are as well as all OpenGL state. ![]() You can set breakpoints on any OpenGL call and when it breaks you can see all textures, shaders, FBOs, etc. OpenGL Profiler can show you the resources currently in use by a program. It's in the "Graphics Tools" section of the download. ![]() Choose the one that matches whichever version of Xcode you have. Enter "OpenGL Profiler" for your search and you'll be presented with a number of packages for different versions of Xcode. If you click on that, you'll get the search tool. On the downloads page in the upper right is a tiny "more" link. They look like normal apps today without all the brushed metal, etc.) To download them, you need to log in to your developer account on, click on "Downloads" on the left side. This option uses Direct3D 11 and requires Windows 10, Windows 8.1, or Windows 7 SP1 with the Windows 7 Platform Update. (Warning the images in the article are really old. On Windows, Microsoft DirectX drivers typically have fewer issues than OpenGL drivers. But there are 2 other tools that are useful for GL debugging: OpenGL Profiler and OpenGL Driver Monitor. There's nothing like frame capture for OpenGL on macOS, unfortunately. ![]()
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