![]() When I started playing this game several years ago, the main time requirements were to build your city, aid your guildmates and friends, fight and advance in continental maps, complete mainly seasonal events and participate in PvP and GvG, if you chose, depending on guild objectives. I like the concept of the tavern, but it adds to my biggest complaints.time consuming and additional diamond usage. 48hrs) the chain is broken and rewards drop back to their lowest level. say 5 days, still only allowing 1 visit per day) but if the visit isn't returned within a period of time(ie. Once I visit their tavern they can visit mine, once they return the visit I can visit them(you are still only allowed to visit once per day), let the reward ramp up for a period of time(ie. one way to do this is to is to create a form of tag. One idea is to make the tavern MORE of a symbiotic relationship. A really neat idea guys but in the end its just a freeloaders paradise and too much work to participate in multiple worlds with so little return on your time. therefore all i'm collecting a day is 1800-2000 silver for all my efforts and It will take MONTHS to gather the silver to complete my tavern and that means I can't use the silver for anything else. atm only about 30% of my 80 friends hit my tavern daily(determined by counting the seats filled each time I collect/24 hrs). I was excited about the potential but after dogmatically visiting and tracking how many return the favor its become a waste of time as people have come to realize that returning the visit isn't necessary since people can't track it unless they do it outside the game. As I have said I like the new chair icon in the friends window but unless you come up with a way that I can track who visits my tavern in game this feature will soon start gathering dust. ![]()
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